I am a computer science major. I chose this major after many years working on an IT support call line while pursuing a finance major. The opportunity to be a computer science major at UT and have access to the super computers at Oak Ridge National Lab was what helped me decide on switching schools and majors.
On completing my degree, I hope to get a job in software development or seek further education so that I can get a job in cyber security. To achieve this I plan to finish out my internship with ORNL in good standing so that I will have a noteworthy resume when I graduate.
The employment rate for college graduates is about 60% and they carry a debt of $25,000 on average. The top employers of college graduates can be found here: http://images.businessweek.com/slideshows/20110509/50-top-employers-for-college-grads/.
Here are the descriptions of a few classmates:
T.P. COSC major-
Has designed computer games before.
Likes working with and writing compilers.
Interested in possibly writing a tutorial application for this class.
Sleeps 6-8 hours a night.
Is taking 12 credit hours this semester.
Knows C++, HTML, CSS, C, SQL
Would like to learn PHP.
L.H. ECE: EE major-
Is interested in Software design.
Good at management, was an R.A. for a period of time.
Has done a good amount of fundraising before.
Sleeps 6-8 hours a night.
Is taking 18 credit hours this semester.
Has 5 room mates that are business majors.
Know C++.
Interested in doing a facial recognition system for this class.
M.B. -
Knows Java, Objective C
Interested in doing some sort of application for this class.
K.D. ECE:EE major-
Has worked with power systems, both consumer and industrial applications.
Not very good at programming.
Works in retail sales with computers at the Student Center.
Has mainly built power supplies for past jobs.
What is design:
According to http://atschool.eduweb.co.uk/trinity/watdes.html, Design is the following:
The nature of design is equally as complex as that of technology. Archer wrote that:
“Design is that area of human experience, skill and knowledge which is concerned with man’s ability to mould his environment to suit his material and spiritual needs.”
Design is essentially a rational, logical, sequential process intended to solve problems or, as Jones put it:
“initiate change in man-made things”
For the term “design process,” we can also read “problem-solving process”, which in all but its abstract forms works by consultation and consensus. The process begins with the identification and analysis of a problem or need and proceeds through a structured sequence in which information is researched and ideas explored and evaluated until the optimum solution to the problem or need is devised.
Yet, design has not always been a rational process; up until the Great War design was often a chaotic affair in that consultation and consensus were barely evident. Design was not a total process. The work of participants in the process was often compartmentalised, each having little if any input in matters which fell outside the boundaries of their specific expertise. Thus, participants explored their ideas unilaterally, with one or another participant, through virtue of their “expertise”, imposing constraints upon all others. In this way, the craftsman has a veto on matters to do with skill or availability of materials, the engineer had a veto on technological considerations, and the patron alone could impose considerations of taste and finance.
During the inter-war years the Bauhaus movement attempted to knit the design process into a coherent whole in that students were encouraged to study design in a way that was both total and detailed. That is, designers were expected to balance all the considerations that came to bear upon the design of particular artifacts, systems and environments. In this way, though, design quickly evolved into a closed activity - an activity in which all but the designers themselves has little if any valid input to make on questions of materials, taste . . . and so on. Designers came to exist within a social bubble, consulting no-one but other designers. The result was that many designs conceived particularly during the immediate post-Second World War period did little to satisfy the needs of users. Such designs were exemplified by the disastrous housing policies adopted by many local authorities in the UK who built residential tower block after residential tower block. These were essentially realizations of dreamy design concepts rather than solutions to the social, cultural and environmental needs of the local populations.
Recent years have marked a sharp reaction against the design movement, which has perhaps been personified by Prince Charles and has crusade against architectural “carbuncles”. Likewise, individuals within society have sought to express their own tastes, their own individuality, personal style and personal self-image through what they use and purchase. Thus it is that design is not an activity solely for engineers and designers but is a shared activity between those who design artefacts, systems and environments, those who make them and those who use them.