Wednesday, April 4, 2012

Design of Design: 19-20

pg 232: Great designs do not come from traditional product processes
pg 233: Product processes encourage conservative implementations and predictability; both are enemies of design
pg 234: Product processes are veto-oriented;  Much of the designers time is taken up by blocking bad ideas and catching oversights rather than fostering creativity.
pg 235: "The trick is to hold [product] "process"off long enough for design to occur, so that lesser issues can be debated once the great design is on the table."
pg 236: product processes are properly designed for follow on products, not for innovation
pg 237: Process is important to design, but it would be advantageous to insulate the design team from them
pg 238: Talented designers need to be fostered.
pg 239: To maintain conceptual integrity, assign design to a chief designer
pg244: What ids the best way to develop great designers.
pg 245:  Traditional education with the addition of critique is important to design brilliance development.
pg 246: Fostering design creativity must be done purposefully and planned for.
pg 247: Compensate designers appropriately and plan for furthering education.
pg 248: Give designers varied work environments.
pg 249: The John Cocke-Ralph Gomopry Story.
pg 250: Protect the designers from distractions of the traditional business process.
pg 251: Protect the designers from managers and keep them out of managing positions to foster creativity
pg 252: to grow yourself as a designer, sketch your designs constantly and get critiques of them.
pg 253 Study the designers  and exemplars that came before you.
pg 254: The Self education project:  design a 1000 sqaure foot house.

Monday, April 2, 2012

People I might hire


The following are links to resumes of individuals I may hire if I had a business:

http://www.ruscelli.com/resume_computer_science.htm
http://ocweekly.backpage.com/JobWanted/recent-it-graduate-pc-technician-help-desk/21674558
http://www.sqlservercentral.com/Forums/Topic16511-68-1.aspx#bm80382

Jane is a well rounded Computer Science major with a lot of experience in customer support.  She is a good candidate because customer support is a necessary skill in any position.  Her experience in support also makes he a good candidate for a technical writing position.

The second candidate, no name provided, would have a similar skill set to Jane.

Michael has extensive experience in programming.  This would be useful to any project as he is versatile and can be trusted to be able to contribute to any project my imaginary company would be working on.  In addition, he has several years of military service indicating that he is most likely competent at working in a team.  This would make him a  good leader and would lend well to a software development environment.  This also means he would meet deadlines.

Sunday, April 1, 2012

Design of Design: 17-18

pg 204: A vision of a user interface for a design system
pg 205:  Progressive truthfulness is the method of starting with an earlier conceived model and then to refine the model into the new design.
pg 206:  The model library contains all the objects and their properties.  Instances of the objects are named by knowledge of their exemplars.
pg 207: There is the hazard of restricting creativity through expansion of the model library too much and restricting the user to only exemplars within their knowledge base
pg 208: the noun and verb rhythm in the english language can be used as a model for computer human interaction
pg 209: Specifying verbs, commands, can be done through traditional computer input methods but is most easily facilitated by voice command.
pg 210: Specifying nouns, object representations, can be done through traditional methods of naming them, or a selection though pointing to a representation of the object.
pg 211: Other methods for specifying objects are by sketching them or a combination of pointing to them and sketching them
pg 212: Text specification will be through keyboard input because it is fastest.  Adverbs, descriptions of the commands given, will be quantitative.
pg 213:  The eyeball is a mouse-like input device that allows the navigation of the architectural design.
pg 214: Description of the eyeball device.
pg 215: description of the toothpick device for exterior viewpoints of the architectural design.
pg 220: Visual displays for the system will be multiple and concurrent.
pg 221: The 2-d context view will be one of the concurrent views.
pg 222: The 3-d view will be the next concurrent view, followed by the exterior views.
pg 223: The workbook view will hold the designers notes and ideas and will be the next concurrent view
pg 224: The specification view will hold all textual descriptions of the structure that is designed.
pg 225:  Although this system is an architectural design system, adding an audio interface/display is important for the selling of the design.
pg 226: The Dream system now can conceivably be built.